offsets

Interact with the internally used offsets class

Offsets Structure Overview

We follow the structure of Hazedumper, a widely-used and community-maintained project for CS2/CS:GO offset dumping. By aligning with Hazedumper's format, our project ensures compatibility with common tools and scripts, simplifies integration, and allows for easy updates when offsets change. This standardized structure includes clearly categorized sections such as netvars& signatures for clean, organized access to game memory.

public class offsets
{ 
    public static class netvars 
    { 
        public static nint m_iHealth;
        public static nint m_iTeamNum;
        public static nint m_vecOrigin;
        public static nint m_angEyeAnglesX;
        public static nint m_angEyeAnglesY;
        public static nint m_aimPunchAngle;
        public static nint m_iCrosshairId;
    }

    public static class signatures
    {
        public static nint dwEntityList;
        public static nint dwLocalPlayer;
        public static nint dwViewMatrix;
        public static nint dwForceAttack;
        public static nint dwGlowObjectManager;
    }
}
var offset = offsets.signatures.dwLocalPlayer;
client.print(client.formatPtr(offset));

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