entity

Interact with our internally used entity system for CS2

Getting entity:

Get local player

entity.getLocalPlayer();

Returns the local player as pointer.

Get DwEntityList

entity.getDwEntityList();

Returns the entity list as a pointer.

Get crosshair entity

entity.getCrosshairEntity(IntPtr: localPlayer)

Returns the aimed at player as an entity

About entity:

Get Health

Returns the entity's health as an integer.

Is Dead?

Returns a boolean for any entity.

Get Team

Returns the entity's team number as an integer.

Is Dormant?

Returns a boolean for any entity.

Is Scoped?

Returns a boolean for any entity.

Is Reloading?

Returns a boolean for any entity.

Is Flashed?

Returns a boolean for any entity.

Is Jumping?

Returns a boolean for any entity

Is Defusing?

Returns a boolean for any entity

Get Name

Returns a string (128 length) for any entity

Set name

Sets the entity's name but should be the local player

Speed

Returns the entity's speed as a nice integer by doing Math.Sqrt on the speed vector.

Get Weapon Index

Returns the entity's weapon index as an integer

Get Weapon Type

Returns the entity's weapon type as a lowercase string.

Get Shots Fired

Returns the current amount of shots fired while shooting as an integer

Get Punch Angle

Returns a vector for the view recoil

Get Position

Returns the X,Y,Z of the entities position, this vector is already unpacked by default and does not require Unpack

Example:

Functions:

Remove Flash

Used to remove the flash for local player typically

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