entity
Interact with our internally used entity sdk
Entities/Handles:
Get Local Player
entity.getLocalPlayer();Returns the local player as pointer.
Get DwEntityList
entity.getDwEntityList();Returns the entity list as a pointer.
Get Entity List Entry
entity.getEntityListEntry(IntPtr: entityList);Returns the pointer to the first entity entry by reading the memory
Get Crosshair Handle
entity.getCrosshairHandle(IntPtr: localPlayer);Returns the crosshair handle
Handle To Entity
This will return an address (usually a pawn) from a handle (typically a handle to a controller), this also internally uses Chunk Base and Chunk Base To Entity
Get Local Controller Handle
Get Controller Handle From Entity List
Returns a handle of the controller, useful for an entity loop, "count" is the current "step" you are in the for loop Example:
Get Pawn Handle From Controller
This is also useful in an entity loop, and is typically used to take your handle from Get Controller Handle From Entity List and get your "current handle" Example:
Get Controller From Pawn
Convert your pawn to a controller, this automatically uses Handle To Entity to convert the handle to the actual controller
Get Pawn From Controller
Automatically uses Handle To Entity to convert the pawn handle to the pointer
About entity:
Is Left Handed?
Returns a boolean
Get Health
Returns the entity's health as an integer.
Is Dead?
Returns a boolean for any entity.
Can Be Damaged?
Returns a boolean.
Get Armor
Returns an integer.
Has Helmet?
Get Team
Returns the entity's team number as an integer.
Get Speed
Returns the entity's speed as a nice integer by doing Math.Sqrt on the speed vector. NOTE: This does an internal "isDead" check on the entity, if the entity is dead the speed is returned as -1
Is Standing?
Returns a boolean.
Is Running?
Returns a boolean [counts as running/walking]
Is Jumping?
Returns a boolean [counts as jumping/falling]
Is Landing?
Returns a boolean.
Is Crouching?
Returns a boolean.
Is Scoped?
Returns a boolean.
Will Resume Scope?
Returns a boolean
Is Flashed?
Returns a boolean.
Is Reloading?
Returns a boolean.
Get Weapon index
Returns the entity's weapon index as a short.
Has Defuser?
Returns a boolean.
Get Shots Fired
Returns the current amount of shots fired while shooting as an integer.
Get Punch Angle
Returns a vector for the view recoil.
Get Flinch
Returns a vector for Flinch Stack.
Wait For Attack?
Returns a boolean.
Eye Angles
Returns a vector.
Get Scene Node
Return the Scene Node for any entity as a pointer.
Get Camera Services
Returns a pointer to the players Camera Service.
Get Position
Returns the X,Y,Z of the entities position, this vector is already unpacked by default and does not require Unpack
Example:
Get Distance Between
Returns an integer .
Get Closest Enemy
Returns the closest entity as a pointer.
Is Buy Menu Open?
Returns a boolean.
Is In Buy Zone?
Returns a boolean.
Is Muted?
Returns a boolean for communcation ban.
Get Ping
Get Kills
Returns an integer.
Get Score
Returns an integer.
Get MVPS
Returns an integer.
Cant Be Kicked?
Returns a boolean.
Get Competitve Type
Returns an integer for either Competitive or Premiere.
Get Competitive Ranking
Returns an integer.
Get Competitive Wins
Returns an integer.
Abandon Allows Surrender?
Returns a boolean.
Abandon Allows Instant Surrender?
Returns a boolean.
Get Predicted Competitive Win Amount
Returns an integer.
Get Predicted Competitive Loss Amount
Returns an integer.
Get Predicted Competitive Tie Amount
Returns an integer.
Get Entities
Return a list of all current entities and some of their data
Example:
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