memory

Interact with our internally used memory reader as a easy to use wrapper

Read memory

Client

memory.getGameClient();

Returns the game client [client.dll]

Pointer

memory.getPointer(IntPtr: address, int: offset);

Bytes

memory.getBytes(IntPtr: address, int: offset, int: length);

Integer

memory.getInt(IntPtr: address, int: offset);

Float

memory.getFloat(IntPtr: address, int: offset);

Double

Long

String

Char

Attach

Automatically attach the memory reader to the CS2 process since the client can be opened without CS2 running

Is running

Return's a boolean based on if the CS2 process is running.

Is attached?

Return's a boolean based on if the memory reader is attached to the CS2 process Example:

Get Module Base

circle-info

This automatically adds ".dll" to the end of module, all you need for example is "matchmaking"

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